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CloseEvent that is fired before any camera starts rendering.
#pragma strict // callback to be called before any camera starts rendering public function MyPreRender(cam) { Debug.Log("PreRender " + gameObject.name + " from camera " + cam.gameObject.name); } public function OnEnable() { // register the callback when enabling object Camera.onPreRender += MyPreRender; } public function OnDisable() { // remove the callback when disabling object Camera.onPreRender -= MyPreRender; }
using UnityEngine; public class ExampleClass : MonoBehaviour { // callback to be called before any camera starts rendering public void MyPreRender(Camera cam) { Debug.Log("PreRender " + gameObject.name + " from camera " + cam.gameObject.name); } public void OnEnable() { // register the callback when enabling object Camera.onPreRender += MyPreRender; } public void OnDisable() { // remove the callback when disabling object Camera.onPreRender -= MyPreRender; } }
See Also: CameraCallback, onPostRender, onPreCull.