Event that is fired before any camera starts rendering.
#pragma strict
// callback to be called before any camera starts rendering
public function MyPreRender(cam) {
Debug.Log("PreRender " + gameObject.name + " from camera " + cam.gameObject.name);
}
public function OnEnable() {
// register the callback when enabling object
Camera.onPreRender += MyPreRender;
}
public function OnDisable() {
// remove the callback when disabling object
Camera.onPreRender -= MyPreRender;
}
using UnityEngine; public class ExampleClass : MonoBehaviour { // callback to be called before any camera starts rendering public void MyPreRender(Camera cam) { Debug.Log("PreRender " + gameObject.name + " from camera " + cam.gameObject.name); } public void OnEnable() { // register the callback when enabling object Camera.onPreRender += MyPreRender; } public void OnDisable() { // remove the callback when disabling object Camera.onPreRender -= MyPreRender; } }
See Also: CameraCallback, onPostRender, onPreCull.