Event that is fired after any camera finishes rendering.
#pragma strict
// callback to be called after any camera finishes rendering
public function MyPostRender(cam) {
Debug.Log("PostRender " + gameObject.name + " from camera " + cam.gameObject.name);
}
public function OnEnable() {
// register the callback when enabling object
Camera.onPostRender += MyPostRender;
}
public function OnDisable() {
// remove the callback when disabling object
Camera.onPostRender -= MyPostRender;
}
using UnityEngine; public class ExampleClass : MonoBehaviour { // callback to be called after any camera finishes rendering public void MyPostRender(Camera cam) { Debug.Log("PostRender " + gameObject.name + " from camera " + cam.gameObject.name); } public void OnEnable() { // register the callback when enabling object Camera.onPostRender += MyPostRender; } public void OnDisable() { // remove the callback when disabling object Camera.onPostRender -= MyPostRender; } }
See Also: CameraCallback, onPreRender, onPreCull.