A 16 bits/pixel texture format. Texture stores color with an alpha channel.
See Also: Texture2D, texture assets.
function Start () { // Create a new 16 bits per pixel texture with an alpha channel and assign it // to the renderer's material var texture = new Texture2D (128, 128, TextureFormat.ARGB4444, false); renderer.material.mainTexture = texture; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { Texture2D texture = new Texture2D(128, 128, TextureFormat.ARGB4444, false); renderer.material.mainTexture = texture; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: texture as Texture2D = Texture2D(128, 128, TextureFormat.ARGB4444, false) renderer.material.mainTexture = texture