Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Social.LoadAchievements

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function LoadAchievements(callback: Action<IAchievement[]>): void;
public static void LoadAchievements(Action<IAchievement[]> callback);
public static def LoadAchievements(callback as Action<IAchievement[]>) as void

Description

Load the achievements the logged in user has already achieved or reported progress on.

//JavaScript
	function Start () {
		Social.localUser.Authenticate (ProcessAuthentication);
	}
	
	function ProcessAuthentication (success: boolean) {
		if (success) {
			Debug.Log ("Authenticated, checking achievements");
			Social.LoadAchievements( function(cache) {
				Debug.Log ("Got " + cache.Length + " achievements");
			});
		}
		else
			Debug.Log ("Failed to authenticate");
	}
//C#
Social.LoadAchievements (achievements => {
		if (achievements.Length > 0) {
			Debug.Log ("Got " + achievements.Length + " achievement instances");
			string myAchievements = "My achievements:\n";
			foreach (IAchievement achievement in achievements)
			{
				myAchievements += "\t" + 
					achievement.id + " " +
					achievement.percentCompleted + " " +
					achievement.completed + " " +
					achievement.lastReportedDate + "\n";
			}
			Debug.Log (myAchievements);
		}
		else
			Debug.Log ("No achievements returned");
	});