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public static function SetGlobalMatrix(propertyName:
string,
mat: Matrix4x4):
void;
public static void SetGlobalMatrix(string propertyName,
Matrix4x4 mat);
public static
def SetGlobalMatrix(propertyName as string,
mat as Matrix4x4)
as void
public static function SetGlobalMatrix(nameID:
int,
mat: Matrix4x4):
void;
public static void SetGlobalMatrix(int nameID,
Matrix4x4 mat);
public static
def SetGlobalMatrix(nameID as int,
mat as Matrix4x4)
as void
Description
Sets a global matrix property for all shaders.
Global properties are used if a shader needs them but the material does
not have them defined (for example, if the shader does not expose them
in Properties block).