Legacy Documentation: Version 4.6.2
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Renderer.material

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public var material: Material;

Description

The material of this object.

Modifying material will change the material for this object only.

If the material is used by any other renderers, this will clone the shared material and start using it from now on. Important note: This function automatically instantiates the materials and makes them unique to this renderer. It is your responsibility to destroy the materials when the game object is being destroyed. Resources.UnloadUnusedAssets also destroys the materials but it is usually only called when loading a new level.

	function Awake ()
	{
		// Set main color to red
		renderer.material.color = Color.red;
	}

function OnDestroy () { DestroyImmediate(renderer.material); }

Another example:

	// Change renderer's material each changeInterval/
	// seconds from the material array defined in the inspector.

var materials : Material[]; var changeInterval = 0.33;

function Update () { if (materials.Length == 0) // do nothing if no materials return;

// we want this material index now var index : int = Time.time / changeInterval; // take a modulo with materials count so that animation repeats index = index % materials.Length; // assign it to the renderer renderer.sharedMaterial = materials[index]; }