A capsule primitive.
See Also: GameObject.CreatePrimitive.
// Creates a capsule primitive function Start () { var capsule : GameObject = GameObject.CreatePrimitive(PrimitiveType.Capsule); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { GameObject capsule = GameObject.CreatePrimitive(PrimitiveType.Capsule); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: capsule as GameObject = GameObject.CreatePrimitive(PrimitiveType.Capsule)