Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

OcclusionArea.size

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var size: Vector3;
public Vector3 size;
public size as Vector3

Description

Size that the occlusion area will have.

	// Sets an Occlusion area of 10 units in x, 20 units in y and 30 units in z

@script RequireComponent(OcclusionArea)

transform.GetComponent(OcclusionArea).size = Vector3(10,20,30);
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(OcclusionArea))]
public class ExampleClass : MonoBehaviour {
    void Example() {
        transform.GetComponent<OcclusionArea>().size = new Vector3(10, 20, 30);
    }
}
import UnityEngine
import System.Collections

[RequireComponent(typeof(OcclusionArea))]
public class ExampleClass(MonoBehaviour):

	def Example() as void:
		transform.GetComponent[of OcclusionArea]().size = Vector3(10, 20, 30)