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CloseThe ViewID of this network view.
function OnNetworkInstantiate (info : NetworkMessageInfo) { var networkViews : NetworkView[] = GetComponents(NetworkView); Debug.Log("New prefab network instantiated with views - "); for (var view : NetworkView in networkViews) Debug.Log("- " + view.viewID); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnNetworkInstantiate(NetworkMessageInfo info) { NetworkView[] networkViews = GetComponents<NetworkView>(); Debug.Log("New prefab network instantiated with views - "); foreach (NetworkView view in networkViews) { Debug.Log("- " + view.viewID); } } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnNetworkInstantiate(info as NetworkMessageInfo) as void: networkViews as (NetworkView) = GetComponents[of NetworkView]() Debug.Log('New prefab network instantiated with views - ') for view as NetworkView in networkViews: Debug.Log(('- ' + view.viewID))