Returns the AudioClip belonging to the MovieTexture.
Note that this is a special AudioClip which will always play its audio synchronized to the movie. If you attach a Movie's audioClip to a source in the editor, it will start playing automatically when the movie is playing, Otherwise you'll have to start it manually when you start the movie. The clip can only be attached to one single AudioSource.
See Also: Play, WWW.movie.var url = "http://www.unity3d.com/webplayers/Movie/sample.ogg"; function Start () { // Start download var www = new WWW(url); // Make sure the movie is ready to start before we start playing var movieTexture = www.movie; while (!movieTexture.isReadyToPlay) yield; // Initialize gui texture to be 1:1 resolution centered on screen guiTexture.texture = movieTexture; transform.localScale = Vector3 (0,0,0); transform.position = Vector3 (0.5,0.5,0); guiTexture.pixelInset.xMin = -movieTexture.width / 2; guiTexture.pixelInset.xMax = movieTexture.width / 2; guiTexture.pixelInset.yMin = -movieTexture.height / 2; guiTexture.pixelInset.yMax = movieTexture.height / 2; // Assign clip to audio source // Sync playback with audio audio.clip = movieTexture.audioClip; // Play both movie & sound movieTexture.Play(); audio.Play(); } // Make sure we have gui texture and audio source @script RequireComponent (GUITexture) @script RequireComponent (AudioSource)