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public var subMeshCount: int;
public int subMeshCount;
public subMeshCount as int


The number of submeshes. Every material has a separate triangle list.

	function Start() {
		var mesh : Mesh = GetComponent(MeshFilter).mesh;
		Debug.Log("Submeshes: " + mesh.subMeshCount);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        Mesh mesh = GetComponent<MeshFilter>().mesh;
        Debug.Log("Submeshes: " + mesh.subMeshCount);
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		mesh as Mesh = GetComponent[of MeshFilter]().mesh
		Debug.Log(('Submeshes: ' + mesh.subMeshCount))