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CloseSet a color property.
Adds a property to the block. If a color property with the given name already exists, the old value is replaced.
// Draws 3 meshes with the same material but with different colors. var mesh : Mesh; var material : Material; private var block : MaterialPropertyBlock; function Start() { block = new MaterialPropertyBlock(); } function Update() { // red mesh block.SetColor("_Color", Color.red); Graphics.DrawMesh(mesh, Vector3(0,0,0), Quaternion.identity, material, 0, null, 0, block); // green mesh block.SetColor("_Color", Color.green); Graphics.DrawMesh(mesh, Vector3(5,0,0), Quaternion.identity, material, 0, null, 0, block); // blue mesh block.SetColor("_Color", Color.blue); Graphics.DrawMesh(mesh, Vector3(-5,0,0), Quaternion.identity, material, 0, null, 0, block); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Mesh mesh; public Material material; private MaterialPropertyBlock block; void Start() { block = new MaterialPropertyBlock(); } void Update() { block.SetColor("_Color", Color.red); Graphics.DrawMesh(mesh, new Vector3(0, 0, 0), Quaternion.identity, material, 0, null, 0, block); block.SetColor("_Color", Color.green); Graphics.DrawMesh(mesh, new Vector3(5, 0, 0), Quaternion.identity, material, 0, null, 0, block); block.SetColor("_Color", Color.blue); Graphics.DrawMesh(mesh, new Vector3(-5, 0, 0), Quaternion.identity, material, 0, null, 0, block); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public mesh as Mesh public material as Material private block as MaterialPropertyBlock def Start() as void: block = MaterialPropertyBlock() def Update() as void: block.SetColor('_Color', Color.red) Graphics.DrawMesh(mesh, Vector3(0, 0, 0), Quaternion.identity, material, 0, null, 0, block) block.SetColor('_Color', Color.green) Graphics.DrawMesh(mesh, Vector3(5, 0, 0), Quaternion.identity, material, 0, null, 0, block) block.SetColor('_Color', Color.blue) Graphics.DrawMesh(mesh, Vector3(-5, 0, 0), Quaternion.identity, material, 0, null, 0, block)
Function variant that takes nameID
is faster. If you are adding properties with the same name repeatedly,
use Shader.PropertyToID to get unique identifier for the name, and pass the identifier to SetColor.
// Draws 3 meshes with the same material but with different colors. var mesh : Mesh; var material : Material; private var block : MaterialPropertyBlock; private var colorID : int; function Start() { block = new MaterialPropertyBlock(); colorID = Shader.PropertyToID("_Color"); } function Update() { // red mesh block.SetColor(colorID, Color.red); Graphics.DrawMesh(mesh, Vector3(0,0,0), Quaternion.identity, material, 0, null, 0, block); // green mesh block.SetColor(colorID, Color.green); Graphics.DrawMesh(mesh, Vector3(5,0,0), Quaternion.identity, material, 0, null, 0, block); // blue mesh block.SetColor(colorID, Color.blue); Graphics.DrawMesh(mesh, Vector3(-5,0,0), Quaternion.identity, material, 0, null, 0, block); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Mesh mesh; public Material material; private MaterialPropertyBlock block; private int colorID; void Start() { block = new MaterialPropertyBlock(); colorID = Shader.PropertyToID("_Color"); } void Update() { block.SetColor(colorID, Color.red); Graphics.DrawMesh(mesh, new Vector3(0, 0, 0), Quaternion.identity, material, 0, null, 0, block); block.SetColor(colorID, Color.green); Graphics.DrawMesh(mesh, new Vector3(5, 0, 0), Quaternion.identity, material, 0, null, 0, block); block.SetColor(colorID, Color.blue); Graphics.DrawMesh(mesh, new Vector3(-5, 0, 0), Quaternion.identity, material, 0, null, 0, block); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public mesh as Mesh public material as Material private block as MaterialPropertyBlock private colorID as int def Start() as void: block = MaterialPropertyBlock() colorID = Shader.PropertyToID('_Color') def Update() as void: block.SetColor(colorID, Color.red) Graphics.DrawMesh(mesh, Vector3(0, 0, 0), Quaternion.identity, material, 0, null, 0, block) block.SetColor(colorID, Color.green) Graphics.DrawMesh(mesh, Vector3(5, 0, 0), Quaternion.identity, material, 0, null, 0, block) block.SetColor(colorID, Color.blue) Graphics.DrawMesh(mesh, Vector3(-5, 0, 0), Quaternion.identity, material, 0, null, 0, block)