Given a layer number, returns the name of the layer as defined in either a Builtin or a User Layer in the Tag Manager.
// Prints the name of the layer 1 Debug.Log(LayerMask.LayerToName(1));
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { Debug.Log(LayerMask.LayerToName(1)); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: Debug.Log(LayerMask.LayerToName(1))