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HandleUtility.GUIPointToWorldRay

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public static function GUIPointToWorldRay(position: Vector2): Ray;
public static Ray GUIPointToWorldRay(Vector2 position);
public static def GUIPointToWorldRay(position as Vector2) as Ray

Description

Convert 2D GUI position to a world space ray.

Uses the current camera to calculate the ray.

See Also: WorldToGUIPoint, RaySnap.