Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GUIStyle.active

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var active: GUIStyleState;
public GUIStyleState active;
public active as GUIStyleState

Description

Rendering settings for when the control is pressed down.

	// Assigns a texture to button for when the control
	// is pressed down

var aTexture : Texture2D;

function OnGUI() { if(!aTexture) { Debug.LogError("Assign a texture on the editor first"); return; } GUI.skin.button.active.background = aTexture; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Texture2D aTexture;
    void OnGUI() {
        if (!aTexture) {
            Debug.LogError("Assign a texture on the editor first");
            return;
        }
        GUI.skin.button.active.background = aTexture;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public aTexture as Texture2D

	def OnGUI() as void:
		if not aTexture:
			Debug.LogError('Assign a texture on the editor first')
			return
		GUI.skin.button.active.background = aTexture