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GUILayoutUtility.GetRect

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public static function GetRect(content: GUIContent, style: GUIStyle): Rect;
public static Rect GetRect(GUIContent content, GUIStyle style);
public static def GetRect(content as GUIContent, style as GUIStyle) as Rect
public static function GetRect(content: GUIContent, style: GUIStyle, params options: GUILayoutOption[]): Rect;
public static Rect GetRect(GUIContent content, GUIStyle style, params GUILayoutOption[] options);
public static def GetRect(content as GUIContent, style as GUIStyle, *options as GUILayoutOption[]) as Rect

Parameters

content The content to make room for displaying.
style The GUIStyle to layout for.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Rect A rectangle that is large enough to contain content when rendered in style.

Description

Reserve layout space for a rectangle for displaying some contents with a specific style.

	// Shows the button rect properties in a label when the mouse is over it
	var buttonText : GUIContent = new GUIContent("some button"); 
	var buttonStyle : GUIStyle = GUIStyle.none; 
	
	function OnGUI() { 
		var rt : Rect = GUILayoutUtility.GetRect(buttonText, buttonStyle); 
		if (rt.Contains(Event.current.mousePosition)) { 
			GUI.Label(Rect(0,20,200,70), "PosX: " + rt.x + "\nPosY: " + rt.y + 
				  "\nWidth: " + rt.width + "\nHeight: " + rt.height);
		} 
		GUI.Button(rt, buttonText, buttonStyle); 
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public GUIContent buttonText = new GUIContent("some button");
    public GUIStyle buttonStyle = GUIStyle.none;
    void OnGUI() {
        Rect rt = GUILayoutUtility.GetRect(buttonText, buttonStyle);
        if (rt.Contains(Event.current.mousePosition))
            GUI.Label(new Rect(0, 20, 200, 70), "PosX: " + rt.x + "\nPosY: " + rt.y + "\nWidth: " + rt.width + "\nHeight: " + rt.height);
        
        GUI.Button(rt, buttonText, buttonStyle);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public buttonText as GUIContent = GUIContent('some button')

	public buttonStyle as GUIStyle = GUIStyle.none

	def OnGUI() as void:
		rt as Rect = GUILayoutUtility.GetRect(buttonText, buttonStyle)
		if rt.Contains(Event.current.mousePosition):
			GUI.Label(Rect(0, 20, 200, 70), ((((((('PosX: ' + rt.x) + '\nPosY: ') + rt.y) + '\nWidth: ') + rt.width) + '\nHeight: ') + rt.height))
		GUI.Button(rt, buttonText, buttonStyle)

public static function GetRect(width: float, height: float): Rect;
public static Rect GetRect(float width, float height);
public static def GetRect(width as float, height as float) as Rect
public static function GetRect(width: float, height: float, style: GUIStyle): Rect;
public static Rect GetRect(float width, float height, GUIStyle style);
public static def GetRect(width as float, height as float, style as GUIStyle) as Rect
public static function GetRect(width: float, height: float, params options: GUILayoutOption[]): Rect;
public static Rect GetRect(float width, float height, params GUILayoutOption[] options);
public static def GetRect(width as float, height as float, *options as GUILayoutOption[]) as Rect
public static function GetRect(width: float, height: float, style: GUIStyle, params options: GUILayoutOption[]): Rect;
public static Rect GetRect(float width, float height, GUIStyle style, params GUILayoutOption[] options);
public static def GetRect(width as float, height as float, style as GUIStyle, *options as GUILayoutOption[]) as Rect

Parameters

width The width of the area you want.
height The height of the area you want.
style An optional GUIStyle to layout for. If specified, the style's padding value will be added to your sizes & its margin value will be used for spacing.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Rect The rectanlge to put your control in.

Description

Reserve layout space for a rectangle with a fixed content area.

public static function GetRect(minWidth: float, maxWidth: float, minHeight: float, maxHeight: float): Rect;
public static Rect GetRect(float minWidth, float maxWidth, float minHeight, float maxHeight);
public static def GetRect(minWidth as float, maxWidth as float, minHeight as float, maxHeight as float) as Rect
public static function GetRect(minWidth: float, maxWidth: float, minHeight: float, maxHeight: float, style: GUIStyle): Rect;
public static Rect GetRect(float minWidth, float maxWidth, float minHeight, float maxHeight, GUIStyle style);
public static def GetRect(minWidth as float, maxWidth as float, minHeight as float, maxHeight as float, style as GUIStyle) as Rect
public static function GetRect(minWidth: float, maxWidth: float, minHeight: float, maxHeight: float, params options: GUILayoutOption[]): Rect;
public static Rect GetRect(float minWidth, float maxWidth, float minHeight, float maxHeight, params GUILayoutOption[] options);
public static def GetRect(minWidth as float, maxWidth as float, minHeight as float, maxHeight as float, *options as GUILayoutOption[]) as Rect
public static function GetRect(minWidth: float, maxWidth: float, minHeight: float, maxHeight: float, style: GUIStyle, params options: GUILayoutOption[]): Rect;
public static Rect GetRect(float minWidth, float maxWidth, float minHeight, float maxHeight, GUIStyle style, params GUILayoutOption[] options);
public static def GetRect(minWidth as float, maxWidth as float, minHeight as float, maxHeight as float, style as GUIStyle, *options as GUILayoutOption[]) as Rect

Parameters

minWidth The minimum width of the area passed back.
maxWidth The maximum width of the area passed back.
minHeight The minimum width of the area passed back.
maxHeight The maximum width of the area passed back.
style An optional style. If specified, the style's padding value will be added to the sizes requested & the style's margin values will be used for spacing.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Rect A rectangle with size between minWidth & maxWidth on both axes.

Description

Reserve layout space for a flexible rect.

The rectangle's size will be between the min & max values.