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public static function
Label(
position:
Rect,
text: string):
void;
public static void
Label(
Rect position,
string
text);
public static
def
Label(
position as
Rect,
text as string)
as void
public static function
Label(
position:
Rect,
image:
Texture):
void;
public static void
Label(
Rect position,
Texture image);
public static
def
Label(
position as
Rect,
image as
Texture)
as void
public static function
Label(
position:
Rect,
content:
GUIContent):
void;
public static
def
Label(
position as
Rect,
content as
GUIContent)
as void
public static function
Label(
position:
Rect,
text: string,
style:
GUIStyle):
void;
public static void
Label(
Rect position,
string
text,
GUIStyle style);
public static
def
Label(
position as
Rect,
text as string,
style as
GUIStyle)
as void
Parameters
position |
Rectangle on the screen to use for the label. |
text |
Text to display on the label. |
image |
Texture to display on the label. |
content |
Text, image and tooltip for this label. |
style |
The style to use. If left out, the label style from the current GUISkin is used. |
Description
Make a text or texture label on screen.
Labels have no user interaction, do not catch mouse clicks and are always rendered in normal style. If you want to make a control that responds visually to user input, use a Box control.
Example: Draw the classic Hello World! string:
Text label on the Game View.
function OnGUI () {
GUI.Label (Rect (10, 10, 100, 20), "Hello World!");
}
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void OnGUI() {
GUI.Label(new Rect(10, 10, 100, 20), "Hello World!");
}
}
import UnityEngine
import System.Collections
public class ExampleClass(MonoBehaviour):
def OnGUI() as void:
GUI.Label(Rect(10, 10, 100, 20), 'Hello World!')
Example: Draw a texture on-screen. Labels are also used to display textures, instead of a string, simply pass in a texture:
Texture Label.
var textureToDisplay : Texture2D;
function OnGUI () {
GUI.Label (Rect (10, 40, textureToDisplay.width, textureToDisplay.height),
textureToDisplay);
}
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public Texture2D textureToDisplay;
void OnGUI() {
GUI.Label(new Rect(10, 40, textureToDisplay.width, textureToDisplay.height), textureToDisplay);
}
}
import UnityEngine
import System.Collections
public class ExampleClass(MonoBehaviour):
public textureToDisplay as Texture2D
def OnGUI() as void:
GUI.Label(Rect(10, 40, textureToDisplay.width, textureToDisplay.height), textureToDisplay)