Get the name of named control that has focus.
Control names are set up by using SetNextControlName. When a named control has focus, this function will return its name. If no control has focus or the focused control has no name set, an empty string will be returned instead.
var login : String = "username"; var login2 : String = "no action here"; function OnGUI () { GUI.SetNextControlName ("user"); login = GUI.TextField (Rect (10,10,130,20), login); login2 = GUI.TextField (Rect (10,40,130,20), login2); if (Event.current.isKey && Event.current.keyCode == KeyCode.Return && GUI.GetNameOfFocusedControl () == "user") { Debug.Log ("Login"); } if (GUI.Button (new Rect (150,10,50,20), "Login")) Debug.Log ("Login"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public string login = "username"; public string login2 = "no action here"; void OnGUI() { GUI.SetNextControlName("user"); login = GUI.TextField(new Rect(10, 10, 130, 20), login); login2 = GUI.TextField(new Rect(10, 40, 130, 20), login2); if (Event.current.isKey && Event.current.keyCode == KeyCode.Return && GUI.GetNameOfFocusedControl() == "user") Debug.Log("Login"); if (GUI.Button(new Rect(150, 10, 50, 20), "Login")) Debug.Log("Login"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public login as string = 'username' public login2 as string = 'no action here' def OnGUI() as void: GUI.SetNextControlName('user') login = GUI.TextField(Rect(10, 10, 130, 20), login) login2 = GUI.TextField(Rect(10, 40, 130, 20), login2) if (Event.current.isKey and (Event.current.keyCode == KeyCode.Return)) and (GUI.GetNameOfFocusedControl() == 'user'): Debug.Log('Login') if GUI.Button(Rect(150, 10, 50, 20), 'Login'): Debug.Log('Login')
See Also: SetNextControlName, FocusControl.