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GUI.changed

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public static var changed: bool;
public static bool changed;
public static changed as bool

Description

Returns true if any controls changed the value of the input data.

	// Draws a text field and when it gets modified prints a message
	var stringToEdit : String = "Modify me.";
	
	function OnGUI () {
		// Make a text field that modifies stringToEdit.
		stringToEdit = GUI.TextField (Rect (10, 10, 200, 20), stringToEdit, 25);
		if (GUI.changed)
			Debug.Log("Text field has changed.");
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public string stringToEdit = "Modify me.";
    void OnGUI() {
        stringToEdit = GUI.TextField(new Rect(10, 10, 200, 20), stringToEdit, 25);
        if (GUI.changed)
            Debug.Log("Text field has changed.");
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public stringToEdit as string = 'Modify me.'

	def OnGUI() as void:
		stringToEdit = GUI.TextField(Rect(10, 10, 200, 20), stringToEdit, 25)
		if GUI.changed:
			Debug.Log('Text field has changed.')