Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Font.HasCharacter

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function HasCharacter(c: char): bool;
public bool HasCharacter(char c);
public def HasCharacter(c as char) as bool

Description

Does this font have a specific character?

	// Detects if the current font of a 3D text
	// supports '-' sign
	private var t : TextMesh;
	function Start() {
		t = transform.GetComponent(TextMesh);
		if (t.font.HasCharacter("-"[0])) {
			Debug.Log("Font supports '-' sign.");
		} else {
			Debug.LogWarning("This font doesnt support '-'");
		}
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    private TextMesh t;
    void Start() {
        t = transform.GetComponent<TextMesh>();
        if (t.font.HasCharacter("-"[0]))
            Debug.Log("Font supports '-' sign.");
        else
            Debug.LogWarning("This font doesnt support '-'");
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	private t as TextMesh

	def Start() as void:
		t = transform.GetComponent[of TextMesh]()
		if t.font.HasCharacter('-'[0]):
			Debug.Log('Font supports \'-\' sign.')
		else:
			Debug.LogWarning('This font doesnt support \'-\'')