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EditorUtility.SetSelectedWireframeHidden

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public static function SetSelectedWireframeHidden(renderer: Renderer, enabled: bool): void;
public static void SetSelectedWireframeHidden(Renderer renderer, bool enabled);
public static def SetSelectedWireframeHidden(renderer as Renderer, enabled as bool) as void

Description

Set whether the renderer's wireframe will be hidden when the renderer's gameobject is selected.


Cube with the wireframe hidden/shown.

	// Shows / hides the wireframe of the objects in the scene.

// SetSelectedWireFrameHidden

class ShowHideWireFrame extends Editor {

@MenuItem("Examples/Show WireFrame %s") static function Show() { for (var s : GameObject in Selection.gameObjects) if(s.renderer) EditorUtility.SetSelectedWireframeHidden(s.renderer, false); } @MenuItem("Examples/Show WireFrame %s", true) static function CheckShow() { return Selection.activeGameObject != null; } @MenuItem("Examples/Hide WireFrame %h") static function Hide() { for (var h : GameObject in Selection.gameObjects) if(h.renderer) EditorUtility.SetSelectedWireframeHidden(h.renderer, true); } @MenuItem("Examples/Hide WireFrame %h", true) static function CheckHide() { return Selection.activeGameObject != null; } }