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EditorUtility.SaveFilePanel

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public static function SaveFilePanel(title: string, directory: string, defaultName: string, extension: string): string;
public static string SaveFilePanel(string title, string directory, string defaultName, string extension);
public static def SaveFilePanel(title as string, directory as string, defaultName as string, extension as string) as string

Description

Displays the "save file" dialog and returns the selected path name.

See Also: OpenFilePanel function.


Save File Panel.

	// Opens a file selection dialog for a PNG file and saves a selected texture to the file.

import System.IO;

class EditorUtilitySaveFilePanel {

@MenuItem("Examples/Save Texture to file") static function Apply () {

var texture : Texture2D = Selection.activeObject as Texture2D; if (texture == null) { EditorUtility.DisplayDialog( "Select Texture", "You Must Select a Texture first!", "Ok"); return; }

var path = EditorUtility.SaveFilePanel( "Save texture as PNG", "", texture.name + ".png", "png");

if(path.Length != 0) { // Convert the texture to a format compatible with EncodeToPNG if(texture.format != TextureFormat.ARGB32 && texture.format != TextureFormat.RGB24){ var newTexture = Texture2D(texture.width, texture.height); newTexture.SetPixels(texture.GetPixels(0),0); texture = newTexture; } var pngData = texture.EncodeToPNG(); if (pngData != null) File.WriteAllBytes(path, pngData); } } }