text | The text to edit. |
style | Optional GUIStyle. |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
string The text entered by the user.
Make a text area.
This works just like GUILayout.TextArea, but correctly responds to select all, copy, paste etc. in the editor.
// Simple script that lets you visualize your scripts in an editor window // This can be expanded to save your scripts also in the editor window. class EditorGUILayoutTextArea extends EditorWindow { var text : String = "Nothing Opened..."; var txtAsset : TextAsset; var scroll : Vector2; @MenuItem("Examples/Script Visualizer") static function Init() { var window = GetWindow(EditorGUILayoutTextArea); window.Show(); } function OnGUI() { var newTxtAsset : TextAsset = EditorGUILayout.ObjectField(txtAsset, TextAsset); if (newTxtAsset != txtAsset) ReadTextAsset(newTxtAsset); scroll = EditorGUILayout.BeginScrollView(scroll); text = EditorGUILayout.TextArea(text, GUILayout.Height(position.height - 30)); EditorGUILayout.EndScrollView(); } function ReadTextAsset(txt : TextAsset) { text = txt.text; txtAsset = txt; } }