label | Optional label in front of the field. |
tag | The tag the field shows. |
style | Optional GUIStyle. |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
string The tag selected by the user.
Make a tag selection field.
Assign tags on the selected GameObjects.
// Simple editor script that lets you set a tag for the selected GameObjects. class EditorGUILayoutTagField extends EditorWindow { var tagStr = ""; @MenuItem("Examples/Set Tags For Selection") static function Init() { var window = GetWindow(EditorGUILayoutTagField); window.Show(); } //Disable menu if we dont have at least 1 gameobject selected @MenuItem("Examples/Set Tags For Selection", true) static function ValidateSelection() { return Selection.activeGameObject != null; } function OnGUI() { tagStr = EditorGUILayout.TagField("Tag for Objects:",tagStr); if(GUILayout.Button("Set Tag!")) SetTags(); } function SetTags() { for(var go : GameObject in Selection.gameObjects) go.tag = tagStr; } }