Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorGUI.IntPopup

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function IntPopup(position: Rect, selectedValue: int, displayedOptions: string[], optionValues: int[], style: GUIStyle = EditorStyles.popup): int;
public static int IntPopup(Rect position, int selectedValue, string[] displayedOptions, int[] optionValues, GUIStyle style = EditorStyles.popup);
public static def IntPopup(position as Rect, selectedValue as int, displayedOptions as string[], optionValues as int[], style as GUIStyle = EditorStyles.popup) as int
public static function IntPopup(position: Rect, selectedValue: int, displayedOptions: GUIContent[], optionValues: int[], style: GUIStyle = EditorStyles.popup): int;
public static int IntPopup(Rect position, int selectedValue, GUIContent[] displayedOptions, int[] optionValues, GUIStyle style = EditorStyles.popup);
public static def IntPopup(position as Rect, selectedValue as int, displayedOptions as GUIContent[], optionValues as int[], style as GUIStyle = EditorStyles.popup) as int
public static function IntPopup(position: Rect, label: string, selectedValue: int, displayedOptions: string[], optionValues: int[], style: GUIStyle = EditorStyles.popup): int;
public static int IntPopup(Rect position, string label, int selectedValue, string[] displayedOptions, int[] optionValues, GUIStyle style = EditorStyles.popup);
public static def IntPopup(position as Rect, label as string, selectedValue as int, displayedOptions as string[], optionValues as int[], style as GUIStyle = EditorStyles.popup) as int
public static function IntPopup(position: Rect, label: GUIContent, selectedValue: int, displayedOptions: GUIContent[], optionValues: int[], style: GUIStyle = EditorStyles.popup): int;
public static int IntPopup(Rect position, GUIContent label, int selectedValue, GUIContent[] displayedOptions, int[] optionValues, GUIStyle style = EditorStyles.popup);
public static def IntPopup(position as Rect, label as GUIContent, selectedValue as int, displayedOptions as GUIContent[], optionValues as int[], style as GUIStyle = EditorStyles.popup) as int

Parameters

position Rectangle on the screen to use for the field.
label Optional label in front of the field.
selectedValue The value of the option the field shows.
displayedOptions An array with the displayed options the user can choose from.
optionValues An array with the values for each option. If optionValues a direct mapping of selectedValue to displayedOptions is assumed.
style Optional GUIStyle.

Returns

int The value of the option that has been selected by the user.

Description

Make an integer popup selection field.

Takes the currently selected integer as a parameter and returns the integer selected by the user.


Int Popup in an Editor Window.

	// Multiplies the scale of the selected transform.
	
	
	class EditorGUIIntPopup extends EditorWindow {

var selectedSize : int = 1; var names : String[] = ["Double", "Triple", "Quadruple"]; var sizes : int[] = [2,3,4]; @MenuItem("Examples/Editor GUI Int Popup usage") static function Init() { var window = GetWindow(EditorGUIIntPopup); window.position = Rect(0,0,180,60); window.Show(); } function OnGUI() { selectedSize = EditorGUI.IntPopup( Rect(3,3,position.width - 6,20), "Size:", selectedSize, names, sizes); if(GUI.Button(Rect(0,25,position.width,position.height - 27), "Modify")) Rescale(); } function Rescale() { if(Selection.activeTransform) Selection.activeTransform.localScale *= selectedSize; else Debug.LogError("No Object selected, please select an object to scale."); } }
public static function IntPopup(position: Rect, property: SerializedProperty, displayedOptions: GUIContent[], optionValues: int[], label: GUIContent = null): void;
public static void IntPopup(Rect position, SerializedProperty property, GUIContent[] displayedOptions, int[] optionValues, GUIContent label = null);
public static def IntPopup(position as Rect, property as SerializedProperty, displayedOptions as GUIContent[], optionValues as int[], label as GUIContent = null) as void

Parameters

position Rectangle on the screen to use for the field.
property The SerializedProperty to use for the control.
displayedOptions An array with the displayed options the user can choose from.
optionValues An array with the values for each option. If optionValues a direct mapping of selectedValue to displayedOptions is assumed.
label Optional label in front of the field.

Description