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CloseInterpolates between colors a
and b
by t
.
t
is clamped between 0 and 1. When t
is 0 returns a
. When t
is 1 returns b
.
// Converts a white color to a black one trough time. var lerpedColor : Color = Color.white; function Update() { lerpedColor = Color.Lerp(Color.white, Color.black, Time.time); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Color lerpedColor = Color.white; void Update() { lerpedColor = Color.Lerp(Color.white, Color.black, Time.time); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public lerpedColor as Color = Color.white def Update() as void: lerpedColor = Color.Lerp(Color.white, Color.black, Time.time)