Calls a function in the containing web page (Web Player only).
This will call JavaScript function functionName
in the web page that contains
the web player, passing given arguments to it. Supported argument types are the
primitive types (string, int, float, char) and arrays of them. Any other objects
are converted to string (using ToString method) and passed as strings.
// Calls MyFunction1 in web page with no arguments Application.ExternalCall ("MyFunction1"); // Calls MyFunction2 in web page with a string Application.ExternalCall ("MyFunction2", "Hello from Unity!"); // Calls MyFunction3 in web page with several arguments of different types Application.ExternalCall ("MyFunction3", "one", 2, 3.0);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { Application.ExternalCall("MyFunction1"); Application.ExternalCall("MyFunction2", "Hello from Unity!"); Application.ExternalCall("MyFunction3", "one", 2, 3.0F); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: Application.ExternalCall('MyFunction1') Application.ExternalCall('MyFunction2', 'Hello from Unity!') Application.ExternalCall('MyFunction3', 'one', 2, 3.0F)
The functions to be called are just declared in the HTML page using standard syntax, for example:
// This should be contained in the host page in the appropriate <script> element. // Using the above call from Unity, this will receive // "Hello from Unity!" as the argument. function MyFunction2( arg ) { alert( arg ); }