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Application.isEditor

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public static var isEditor: bool;
public static bool isEditor;
public static isEditor as bool

Description

Are we running inside the Unity editor? (Read Only)

Returns true if the game is being run from the Unity editor; false if run from any deployment target.

	if (Application.isEditor) {
		print("We are running this from inside of the editor!");
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        if (Application.isEditor)
            print("We are running this from inside of the editor!");
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		if Application.isEditor:
			print('We are running this from inside of the editor!')