Graphics device shader capability level (Read Only).
This is approximate "shader capability" level of the graphics device, expressed in DirectX shader model terms. Possible values are:
50 Shader Model 5.0 (DX11.0) 41 Shader Model 4.1 (DX10.1) 40 Shader Model 4.0 (DX10.0) 30 Shader Model 3.0 20 Shader Model 2.x See Also: SystemInfo.graphicsPixelFillrate.// Check for shader model 3.0 or better support if (SystemInfo.graphicsShaderLevel >= 30) print ("Woohoo, decent shaders supported!");
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { if (SystemInfo.graphicsShaderLevel >= 30) print("Woohoo, decent shaders supported!"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: if SystemInfo.graphicsShaderLevel >= 30: print('Woohoo, decent shaders supported!')