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Resources.LoadAsync

public static function LoadAsync(path: string): ResourceRequest;

Parameters

path Path to the asset in the Resources folder.

Description

Asynchronously loads an asset stored at path in a Resources folder.

Asynchronous loading requires Unity Pro.

Returns a ResourceRequest, from which the asset can be retrieved once the loading operation is completed. Only objects of type will be returned if this parameter is supplied. The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.

Note:
All asset names & paths in Unity use forward slashes, paths using backslashes will not work.

See Also: ResourceRequest, Resources.Load.

// Assigns a texture named "glass" to a Plane.

function Start () { StartCoroutine (LoadTexture()); }

function LoadTexture(){ var go = new GameObject.CreatePrimitive(PrimitiveType.Cube); var request = Resources.LoadAsync ("glass"); yield request; go.renderer.material.mainTexture = request.asset as Texture2D; }
public static function LoadAsync(path: string, type: Type): ResourceRequest;

Parameters

path Path to the asset in the Resources folder.
type Type filter for objects returned.

Description

Asynchronously loads an asset stored at path in a Resources folder.

Asynchronous loading requires Unity Pro.

Returns a ResourceRequest, from which the asset can be retrieved once the loading operation is completed. Only objects of type will be returned. The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.

See Also: ResourceRequest, Resources.Load.

// Assigns a texture named "glass" to a Plane.

function Start () { StartCoroutine (LoadTexture()); }

function LoadTexture(){ var go = new GameObject.CreatePrimitive(PrimitiveType.Cube); var request = Resources.LoadAsync ("glass", typeof(Texture2D)); yield request; go.renderer.material.mainTexture = request.asset as Texture2D; }
public static function LoadAsync(path: string): ResourceRequest;

Parameters

path Path to the asset in the Resources folder.

Description

Asynchronously loads an asset stored at path in a Resources folder.

Asynchronous loading requires Unity Pro.

Returns a ResourceRequest, from which the asset can be retrieved once the loading operation is completed. Only objects of type T will be returned. The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.

See Also: ResourceRequest, Resources.Load.

// Assigns a texture named "glass" to a Plane.

function Start () { StartCoroutine (LoadTexture()); }

function LoadTexture(){ var go = new GameObject.CreatePrimitive(PrimitiveType.Cube); var request = Resources.LoadAsync.<Texture2D> ("glass"); yield request; go.renderer.material.mainTexture = request.asset; }