Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Resources.Load

public static function Load(path: string): Object;
public static function Load(path: string, systemTypeInstance: Type): Object;

Parameters

path Pathname of the target folder.
systemTypeInstance Type filter for objects returned.

Description

Loads an asset stored at path in a Resources folder.

Returns the asset at path if it can be found otherwise returns null. Only objects of type will be returned if this parameter is supplied. The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.

Note:
All asset names & paths in Unity use forward slashes, paths using backslashes will not work.

	// Assigns a texture named "glass" to a Plane.

function Start () { var go = new GameObject.CreatePrimitive(PrimitiveType.Cube); go.renderer.material.mainTexture = Resources.Load("glass", Texture2D); }
	// Instantiates a prefab named "enemy" located in any Resources
	// folder in your project's Assets folder.

function Start () { var instance : GameObject = Instantiate(Resources.Load("enemy", GameObject)); }
public static function Load(path: string): T;

Parameters

path Pathname of the target folder.

Description

Loads an asset stored at path in a Resources folder.

Returns the asset at path if it can be found otherwise returns null. Only objects of type T will be returned. The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.

Note:
All asset names & paths in Unity use forward slashes, paths using backslashes will not work.

	// Assigns a texture named "glass" to a Plane.

function Start () { var go = new GameObject.CreatePrimitive(PrimitiveType.Cube); go.renderer.material.mainTexture = Resources.Load.<Texture2D>("glass"); }
	// Instantiates a prefab named "enemy" located in any Resources
	// folder in your project's Assets folder.

function Start () { var instance = Instantiate(Resources.Load.<GameObject>("enemy")); }