path | Pathname of the target folder. |
systemTypeInstance | Type filter for objects returned. |
Loads an asset stored at path
in a Resources folder.
Returns the asset at path
if it can be found otherwise returns null.
Only objects of type
will be returned if this parameter is supplied.
The path
is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.
// Assigns a texture named "glass" to a Plane. function Start () { var go = new GameObject.CreatePrimitive(PrimitiveType.Cube); go.renderer.material.mainTexture = Resources.Load("glass", Texture2D); }
// Instantiates a prefab named "enemy" located in any Resources // folder in your project's Assets folder. function Start () { var instance : GameObject = Instantiate(Resources.Load("enemy", GameObject)); }
path | Pathname of the target folder. |
Loads an asset stored at path
in a Resources folder.
Returns the asset at path
if it can be found otherwise returns null.
Only objects of type T
will be returned.
The path
is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.
// Assigns a texture named "glass" to a Plane. function Start () { var go = new GameObject.CreatePrimitive(PrimitiveType.Cube); go.renderer.material.mainTexture = Resources.Load.<Texture2D>("glass"); }
// Instantiates a prefab named "enemy" located in any Resources // folder in your project's Assets folder. function Start () { var instance = Instantiate(Resources.Load.<GameObject>("enemy")); }