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PrefabUtility.ResetToPrefabState

public static function ResetToPrefabState(obj: Object): bool;

Description

Resets the properties of the component or game object to the parent prefab state.

All overrides will be cleared. However the transform.position and rotation of a root game object in a prefab instance will never be cleared.

	// Try to set the selected GameObject to a prefab state
	
	@MenuItem("Examples/Attempt to reset to prefab %r")
	static function Reset() {
		if(PrefabUtility.ResetToPrefabState(Selection.activeGameObject))
			Debug.Log("Reseted to prefab state successfully!");
		else
			Debug.LogError("Couldnt reset to a prefab state " + Selection.activeGameObject.name);
	}
	@MenuItem("Examples/Attemp to reset to prefab %r", true)
	static function CheckReset() {
		return Selection.activeGameObject != null;
	}