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Debug.LogError

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public static function LogError(message: object): void;
public static void LogError(object message);
public static def LogError(message as object) as void
public static function LogError(message: object, context: Object): void;
public static void LogError(object message, Object context);
public static def LogError(message as object, context as Object) as void

Parameters

message String or object to be converted to string representation for display.
context Object to which the message applies.

Description

A variant of Debug.Log that logs an error message to the console.

When you select the message in the console a connection to the context object will be drawn. This is very useful if you want know on which object an error occurs.

When the message is a string, rich text markup can be used to add emphasis. See the manual page about rich text for details of the different markup tags available.

	var memberVariable : Transform;

if(memberVariable == null) Debug.LogError("memberVariable must be set to point to a Transform.", transform);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Transform memberVariable;
    void Example() {
        if (memberVariable == null)
            Debug.LogError("memberVariable must be set to point to a Transform.", transform);
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public memberVariable as Transform

	def Example() as void:
		if memberVariable == null:
			Debug.LogError('memberVariable must be set to point to a Transform.', transform)