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CloseThe status of the peer type, i.e. if it is disconnected, connecting, server or client.
function OnGUI() { if (Network.peerType == NetworkPeerType.Disconnected) GUILayout.Label("Not Connected"); else if (Network.peerType == NetworkPeerType.Connecting) GUILayout.Label("Connecting"); else GUILayout.Label("Network started"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnGUI() { if (Network.peerType == NetworkPeerType.Disconnected) GUILayout.Label("Not Connected"); else if (Network.peerType == NetworkPeerType.Connecting) GUILayout.Label("Connecting"); else GUILayout.Label("Network started"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnGUI() as void: if Network.peerType == NetworkPeerType.Disconnected: GUILayout.Label('Not Connected') elif Network.peerType == NetworkPeerType.Connecting: GUILayout.Label('Connecting') else: GUILayout.Label('Network started')