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CloseDegrees-to-radians conversion constant (Read Only).
This is equal to (PI * 2) / 360.
See Also: Rad2Deg constant.// convert 30 degrees to radians var deg : float = 30.0; function Start() { var rad : float = deg * Mathf.Deg2Rad; Debug.Log(deg + "degrees are equal to " + rad + " radians."); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public float deg = 30.0F; void Start() { float rad = deg * Mathf.Deg2Rad; Debug.Log(deg + "degrees are equal to " + rad + " radians."); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public deg as float = 30.0F def Start() as void: rad as float = (deg * Mathf.Deg2Rad) Debug.Log((((deg + 'degrees are equal to ') + rad) + ' radians.'))