Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Mathf.Deg2Rad

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var Deg2Rad: float;
public static float Deg2Rad;
public static Deg2Rad as float

Description

Degrees-to-radians conversion constant (Read Only).

This is equal to (PI * 2) / 360.

See Also: Rad2Deg constant.

	// convert 30 degrees to radians

var deg : float = 30.0;

function Start() { var rad : float = deg * Mathf.Deg2Rad; Debug.Log(deg + "degrees are equal to " + rad + " radians."); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public float deg = 30.0F;
    void Start() {
        float rad = deg * Mathf.Deg2Rad;
        Debug.Log(deg + "degrees are equal to " + rad + " radians.");
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public deg as float = 30.0F

	def Start() as void:
		rad as float = (deg * Mathf.Deg2Rad)
		Debug.Log((((deg + 'degrees are equal to ') + rad) + ' radians.'))