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Graphics.Blit

public static function Blit(source: Texture, dest: RenderTexture): void;
public static function Blit(source: Texture, dest: RenderTexture, mat: Material, pass: int = -1): void;
public static function Blit(source: Texture, mat: Material, pass: int = -1): void;

Parameters

source Source texture.
dest Destination RenderTexture, or null to blit directly to screen.
mat Material to use for copying. Material's shader could do some post-processing effect, for example.
pass If -1 (default), draws all passes in the material. Otherwise, draws given pass only.

Description

Copies source texture into destination render texture.

This is mostly used for implementing image effects, and requires Unity Pro.

Blit sets dest to be active render texture, sets source as _MainTex property on the material, and draws a full-screen quad.

See Also: Graphics.BlitMultiTap, image effects.

	// Copies aTexture to rTex and displays it in all cameras.

var aTexture : Texture; var rTex : RenderTexture;

function Start() { if(!aTexture || !rTex) Debug.LogError("A texture or a render texture are missing, assign them."); }

function Update () { Graphics.Blit (aTexture, rTex); }