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CloseThe default font to use for all styles.
// Modifies the font only of the current GUISkin. var f : Font; function OnGUI() { if(!f) { Debug.LogError("No font found, assign one in the inspector."); return; } GUI.skin.font = f; GUILayout.Label("This is a label with the font"); GUILayout.Button("And this is a button"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Font f; void OnGUI() { if (!f) { Debug.LogError("No font found, assign one in the inspector."); return; } GUI.skin.font = f; GUILayout.Label("This is a label with the font"); GUILayout.Button("And this is a button"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public f as Font def OnGUI() as void: if not f: Debug.LogError('No font found, assign one in the inspector.') return GUI.skin.font = f GUILayout.Label('This is a label with the font') GUILayout.Button('And this is a button')