Global tinting color for the GUI.
This will affect both backgrounds & text colors.
See Also: backgroundColor, contentColor.// Tints all GUI drawed elements with yellow. function OnGUI() { GUI.color = Color.yellow; GUI.Label (Rect (10, 10, 100, 20), "Hello World!"); GUI.Box(Rect(10, 50, 50, 50), "A BOX"); GUI.Button(Rect(10,110,70,30), "A button"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnGUI() { GUI.color = Color.yellow; GUI.Label(new Rect(10, 10, 100, 20), "Hello World!"); GUI.Box(new Rect(10, 50, 50, 50), "A BOX"); GUI.Button(new Rect(10, 110, 70, 30), "A button"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnGUI() as void: GUI.color = Color.yellow GUI.Label(Rect(10, 10, 100, 20), 'Hello World!') GUI.Box(Rect(10, 50, 50, 50), 'A BOX') GUI.Button(Rect(10, 110, 70, 30), 'A button')