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CloseGlobal tinting color for all background elements rendered by the GUI.
This gets multiplied by color.
See Also: contentColor, color.function OnGUI() { GUI.backgroundColor = Color.yellow; GUI.Button(Rect(10,10,70,30), "A button"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnGUI() { GUI.backgroundColor = Color.yellow; GUI.Button(new Rect(10, 10, 70, 30), "A button"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnGUI() as void: GUI.backgroundColor = Color.yellow GUI.Button(Rect(10, 10, 70, 30), 'A button')