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GL.Vertex3

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public static function Vertex3(x: float, y: float, z: float): void;
public static void Vertex3(float x, float y, float z);
public static def Vertex3(x as float, y as float, z as float) as void

Description

Submit a vertex.

In OpenGL this matches glVertex3f(x,y,z); on other graphics APIs the same functionality is emulated.

This function can only be called between GL.Begin and GL.End functions.

	// Draws a line from the bottom left
	// to the top right of the Screen
	// Using GL.Vertex3
	var mat : Material;

function OnPostRender() { if (!mat) { Debug.LogError("Please Assign a material on the inspector"); return; } GL.PushMatrix(); mat.SetPass(0); GL.LoadOrtho(); GL.Begin(GL.LINES); GL.Vertex3(0,0,0); GL.Vertex3(1,1,0); GL.End(); GL.PopMatrix(); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Material mat;
    void OnPostRender() {
        if (!mat) {
            Debug.LogError("Please Assign a material on the inspector");
            return;
        }
        GL.PushMatrix();
        mat.SetPass(0);
        GL.LoadOrtho();
        GL.Begin(GL.LINES);
        GL.Vertex3(0, 0, 0);
        GL.Vertex3(1, 1, 0);
        GL.End();
        GL.PopMatrix();
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public mat as Material

	def OnPostRender() as void:
		if not mat:
			Debug.LogError('Please Assign a material on the inspector')
			return
		GL.PushMatrix()
		mat.SetPass(0)
		GL.LoadOrtho()
		GL.Begin(GL.LINES)
		GL.Vertex3(0, 0, 0)
		GL.Vertex3(1, 1, 0)
		GL.End()
		GL.PopMatrix()