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CloseShow the EditorWindow as a floating utility window.
Utility windows will always be in front of normal windows, and will be hidden when user switches to another application.
Note: You dont need to use EditorWindow.GetWindow() before using this function to show the window.// Simple script that randomizes the rotation of the Selected GameObjects // and lets you see which objects are currently selected class RandomizeInSelection extends EditorWindow { var rotationAmount = 0.33; var selected = ""; function RandomizeSelected() { for (var transform in Selection.transforms) { var rotation = Random.rotation; transform.localRotation = Quaternion.Slerp(transform.localRotation, rotation, rotationAmount); } } function OnGUI() { for (var t in Selection.transforms) selected += t.name + " "; EditorGUILayout.LabelField("Selected Object:", selected); selected = ""; if(GUILayout.Button("Randomize!")) RandomizeSelected(); if(GUILayout.Button("Close")) this.Close(); Debug.Log(selected); } function OnInspectorUpdate() { Repaint(); } @MenuItem("Example/Randomize Children In Selection") static function RandomizeWindow() { var window : RandomizeInSelection = new RandomizeInSelection(); window.ShowUtility(); } }