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CloseCompress a texture.
Use this function to explicitly compress a texture into specified format.
If you want to do texture compression in-game, use Texture2D.Compress function, which will use faster but lower quality DXT compression.// Automatically Compress all imported textures to the project // to RGB24 class MyTexturePostprocessor extends AssetPostprocessor { function OnPostprocessTexture (t : Texture2D) { EditorUtility.CompressTexture(t, TextureFormat.RGB24); } }