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EditorGUILayout.Popup

public static function Popup(selectedIndex: int, displayedOptions: string[], params options: GUILayoutOption[]): int;
public static function Popup(selectedIndex: int, displayedOptions: string[], style: GUIStyle, params options: GUILayoutOption[]): int;
public static function Popup(selectedIndex: int, displayedOptions: GUIContent[], params options: GUILayoutOption[]): int;
public static function Popup(selectedIndex: int, displayedOptions: GUIContent[], style: GUIStyle, params options: GUILayoutOption[]): int;
public static function Popup(label: string, selectedIndex: int, displayedOptions: string[], params options: GUILayoutOption[]): int;
public static function Popup(label: string, selectedIndex: int, displayedOptions: string[], style: GUIStyle, params options: GUILayoutOption[]): int;
public static function Popup(label: GUIContent, selectedIndex: int, displayedOptions: GUIContent[], params options: GUILayoutOption[]): int;
public static function Popup(label: GUIContent, selectedIndex: int, displayedOptions: GUIContent[], style: GUIStyle, params options: GUILayoutOption[]): int;

Parameters

label Optional label in front of the field.
selectedIndex The index of the option the field shows.
displayedOptions An array with the options shown in the popup.
style Optional GUIStyle.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

int The index of the option that has been selected by the user.

Description

Make a generic popup selection field.

Takes the currently selected index as a parameter and returns the index selected by the user.


Create a primitive depending on the option selected.

	// Creates an instance of a primitive depending on the option selected by the user.
	
	class EditorGUILayoutPopup extends EditorWindow {
		var options : String[] = ["Cube", "Sphere", "Plane"];
		var index : int = 0;
		
		@MenuItem("Examples/Editor GUILayout Popup usage")
		static function Init() {
			var window = GetWindow(EditorGUILayoutPopup);
			window.Show();
		}
		function OnGUI() {
			index = EditorGUILayout.Popup(index, options);
			if(GUILayout.Button("Create"))
				InstantiatePrimitive();
		}
		function InstantiatePrimitive() {
			switch (index) {
				case 0:
					var cube : GameObject  = GameObject.CreatePrimitive(PrimitiveType.Cube);
	   				cube.transform.position = Vector3.zero;
	   				break;
				case 1:
					 var sphere : GameObject = GameObject.CreatePrimitive(PrimitiveType.Sphere);
					sphere.transform.position = Vector3.zero;
					break;
				case 2:
					var plane : GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane);
					plane.transform.position = Vector3.zero;
					break;
				default:
					Debug.LogError("Unrecognized Option");
					break;
			}
		}
	}