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AudioSource.PlayClipAtPoint

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public static function PlayClipAtPoint(clip: AudioClip, position: Vector3, volume: float = 1.0F): void;
public static void PlayClipAtPoint(AudioClip clip, Vector3 position, float volume = 1.0F);
public static def PlayClipAtPoint(clip as AudioClip, position as Vector3, volume as float = 1.0F) as void

Parameters

clip Audio data to play.
position Position in world space from which sound originates.
volume Playback volume.

Description

Plays an AudioClip at a given position in world space.

This function creates an audio source but automatically disposes of it once the clip has finished playing.

	@script RequireComponent(AudioSource)

public var clip : AudioClip; //make sure you assign an actual clip here in the inspector

function Start() { AudioSource.PlayClipAtPoint(clip, new Vector3 (5, 1, 2)); }
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))]
public class ExampleClass : MonoBehaviour {
    public AudioClip clip;
    void Start() {
        AudioSource.PlayClipAtPoint(clip, new Vector3(5, 1, 2));
    }
}
import UnityEngine
import System.Collections

[RequireComponent(typeof(AudioSource))]
public class ExampleClass(MonoBehaviour):

	public clip as AudioClip

	def Start() as void:
		AudioSource.PlayClipAtPoint(clip, Vector3(5, 1, 2))