clip | Audio data to play. |
position | Position in world space from which sound originates. |
volume | Playback volume. |
Plays an AudioClip at a given position in world space.
This function creates an audio source but automatically disposes of it once the clip has finished playing.
@script RequireComponent(AudioSource) public var clip : AudioClip; //make sure you assign an actual clip here in the inspector function Start() { AudioSource.PlayClipAtPoint(clip, new Vector3 (5, 1, 2)); }
using UnityEngine; using System.Collections; [RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { public AudioClip clip; void Start() { AudioSource.PlayClipAtPoint(clip, new Vector3(5, 1, 2)); } }
import UnityEngine import System.Collections [RequireComponent(typeof(AudioSource))] public class ExampleClass(MonoBehaviour): public clip as AudioClip def Start() as void: AudioSource.PlayClipAtPoint(clip, Vector3(5, 1, 2))