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AnimationUtility.SetEditorCurve

public static function SetEditorCurve(clip: AnimationClip, binding: EditorCurveBinding, curve: AnimationCurve): void;

Parameters

clip The animation clip to which the curve will be added.
binding The bindings which defines the path and the property of the curve.
curve The curve to add.

Description

Adds an editor curve to the given clip.

Unity automatic combines position curves, scale curves, rotation curves internally. Thus transform curves always get combined and their keyframes is always the union of all keyframe points. In the Editor AnimationClip's let you specify special editor curves which do not get combined, thus it lets the user edit curves in a more intuitive way.