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CloseThe default animation.
animation.Play(animation.clip.name); // Wait for the animation to have finished yield WaitForSeconds (animation.clip.length);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { IEnumerator Example() { animation.Play(animation.clip.name); yield return new WaitForSeconds(animation.clip.length); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as IEnumerator: animation.Play(animation.clip.name) yield WaitForSeconds(animation.clip.length)