Returns a vector that is made from the smallest components of two vectors.
See Also: Max function.
var a : Vector3 = Vector3 (1, 2, 3); var b : Vector3 = Vector3 (4, 3, 2); print (Vector3.Min(a,b)); // prints (1.0,2.0,2.0)
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Vector3 a = new Vector3(1, 2, 3); public Vector3 b = new Vector3(4, 3, 2); void Example() { print(Vector3.Min(a, b)); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public a as Vector3 = Vector3(1, 2, 3) public b as Vector3 = Vector3(4, 3, 2) def Example() as void: print(Vector3.Min(a, b))