Legacy Documentation: Version 4.5.0

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Vector3.Max

static function Max(lhs: Vector3, rhs: Vector3): Vector3;
static Vector3 Max(Vector3 lhs, Vector3 rhs);
static def Max(lhs as Vector3, rhs as Vector3) as Vector3

Description

Returns a vector that is made from the largest components of two vectors.

See Also: Min function.

	var a : Vector3 = Vector3 (1, 2, 3);
	var b : Vector3 = Vector3 (4, 3, 2);
	print (Vector3.Max(a,b)); // prints (4.0,3.0,3.0)
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Vector3 a = new Vector3(1, 2, 3);
    public Vector3 b = new Vector3(4, 3, 2);
    void Example() {
        print(Vector3.Max(a, b));
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public a as Vector3 = Vector3(1, 2, 3)

	public b as Vector3 = Vector3(4, 3, 2)

	def Example() as void:
		print(Vector3.Max(a, b))