Legacy Documentation: Version 4.5.0

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ScriptableObject.OnDestroy()

Description

This function is called when the scriptable object will be destroyed.

	function OnDestroy () {
		print("Script was destroyed");
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnDestroy() {
        print("Script was destroyed");
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnDestroy() as void:
		print('Script was destroyed')

OnDestroy cannot be a co-routine.