SetPlatformTextureSettings(
platform:
string,
maxTextureSize: int,
textureFormat:
TextureImporterFormat,
compressionQuality: int):
void;
void
SetPlatformTextureSettings(string
platform,
int
maxTextureSize,
TextureImporterFormat textureFormat,
int
compressionQuality);
def
SetPlatformTextureSettings(
platform as string,
maxTextureSize as int,
textureFormat as
TextureImporterFormat,
compressionQuality as int)
as void
Parameters
platform | The platforms whose settings are to be changed (see below). |
maxTextureSize | Maximum texture width/height in pixels. |
textureFormat | Data format for the texture. |
compressionQuality | Value from 0..100, equivalent to the standard JPEG quality setting. |
Description
Set specific target platform settings.
The options for the platform string are "Web", "Standalone", "iPhone", "Android" and "FlashPlayer".
SetPlatformTextureSettings(
platform:
string,
maxTextureSize: int,
textureFormat:
TextureImporterFormat):
void;
void
SetPlatformTextureSettings(string
platform,
int
maxTextureSize,
TextureImporterFormat textureFormat);
def
SetPlatformTextureSettings(
platform as string,
maxTextureSize as int,
textureFormat as
TextureImporterFormat)
as void
Parameters
platform | The platforms whose settings are to be changed (see below). |
maxTextureSize | Maximum texture width/height in pixels. |
textureFormat | Data format for the texture. |
Description
Set specific target platform settings.
The options for the platform string are "Web", "Standalone", "iPhone", "Android" and "FlashPlayer".